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The Electronic Charrtte A Paper by William
George Paul
Mankato State
Univeristy
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will the computer replace face-to-face
interaction?
did the automobile replace the bicyle?
I. Origins
The idea for the ec began over two years ago at a
steering committee meeting of the Minnesota Design Team
(MDT), a group of volunteers that assist small Minnesota
towns in their efforts to create community and new
designs for their future. Similarly, the ec was designed
to be a low-tech and inclusive process that invited all
citizens, students, and professionals with the minimun
equipment and connections to participate.
In addition, The University of Sydney's Key Centre for
Design Computing contributed important electronic design
principals through their research in the virtual design
studio.
[ A ] The MDT Process
In brief, the principles of MDT follow three fundamental
principles. First is the belief that purposeful
grassroots planning is the most effective tool for
community development. Without grassroots involvement,
numerous problems emerge: no control over large
development interests, burn-out for those individuals who
always take the lead, and citizen apathy. Grassroots
planning involves the whole community, and the Design
Team emphasizes the need for comprehensive participation
by everyone.
The second principle of the Design Team's work is
volunteerism. Since the beginning of the organization,
the MDT has functioned as a group of volunteers.
Professionals from architecture, landscape architecture,
planning, education, historic preservation, tourism,
community development and a wide range of other fields
donate their time and talents to planning a particular
community's future.
Similarly, representatives of the community must
volunteer their time and skills in organizing the MDT
visit and in implementing the strategies developed during
the visit. For many communities, a visit from the Design
Team is an uncommon opportunity to work cooperatively
with neighbors and colleagues.
Finally, the Design Team is committed to the value of
quality design in community development. Part of the
Team's goal is to demonstrate the benefit of thoughtful
design through the drawings and plans that are presented
at the conclusion of each visit. By thinking and talking
about design issues, communities begin to realize that
they have considerable control over what does or does not
happen in their town. The "big box" retail
developments that may be economically crucial do not
inevitably have to be ugly.
The following points define the MDT process:
The Design Team process begins when a community requests
an application for a visit. A review committee then
conducts a screening visit with the community to
determine whether or not a Design Team visit would be
appropriate. Once accepted, community representatives
begin organizing the logistics of the long weekend visit.
Community representatives agree to find host families
with whom team members will stay during the visit,
develop publicity to include the entire community in the
process, and plan the details involved in arranging
meals, bus tours and town meetings.
Each Design Team is unique. Team leaders invite
professionals to participate on a team based on the
specific needs of the community. For example, one town
might need a specialist in pollution control while
another may need an architectural historian to evaluate
l9th century structures. The visit begins on Thursday
evening when team members arrive. Generally, the
community plans a small reception to introduce team
members to their host families. Early Friday morning, the
Team gathers with community representatives to learn
about the history, economics and culture of the area.
These formal presentations are followed by a tour of the
community by bus or on foot. This allows team members to
develop a physical context for the information they have
heard in the morning. On Friday evening, usually after a
potluck supper, the MDT conducts a town meeting. Everyone
is asked to participate by discussing the issues that
most concern them about their town.
Saturday is a day of intense work for team members. All
of the information and intuitions gleaned on Friday are
filtered through lively discussion among team members. As
the day evolves, small groups begin to work together on
specific issues, designing responses that are then
articulated in large graphic plans and renderings. By
Saturday night, the Team is both excited and exhausted.
At the second town meeting, team members present their
drawings and invite questions from the community. The
presentation always includes at least two sections:
design ideas and strategies for implementation. The
community then has the opportunity to view the drawings
first hand and discuss specific recommendations with the
team. On Sunday, the team members and their host families
breakfast together and say their good-byes. Without
exception, the Sunday morning atmosphere is hopeful and
enthusiastic as the community embarks on a new road into
the future. A small group of Design Team members returns
to the community six months later. Team members offer
suggestions for overcoming obstacles and research new
resources as needed.
[B] Key Centre for Design
Computing, University of Sydney
The second key source of research support for the
electronic charrette is from the The Key Centre's
exploration of the virtual design studio (VDS)--see "The
Potential and Current Limitations in a Virtual Design
Studio". This work helped to form the ec process
but is targeted at a more technical audience. VDS is
important to the ec process because it builds the
technological bridges and terminology necessary to
construct a mediated (i.e.- internet driven)
collaborative process.
The Potential and Current Limitations in a Virtual
Design Studio
A Virtual Design Studio is distributed across space and
time and information is represented electronically. This
paper presents the experience of virtual design studios
for teaching students about computer-mediated
collaborative design. The technology available for the
studios includes CAD, image processing, World Wide Web,
video conferencing, email, shared file and file transfer,
and shared whiteboards. The potential for this technology
in a design environment is to reduce the need to
physically meet when collaboration is needed. The
limitations in the current technology lie in the lack of
structure in sharing information and CAD files across the
Web.
The Virtual Design Studio concept
The concept of a Virtual Design Studio (VDS) refers to a
networked design studio. A conventional design studio is
a place in which designers work on drawing boards and/or
CAD. The VDS takes this notion and distributes it across
space and time. In a VDS:
-- the design group is composed of people in various
locations
-- the design process and designers' communications are
computer-mediated and computer-supported
-- the information "inside" the studio is
handled in electronic form
-- the final design documentation is also in electronic
form
Thus the networked VDS allows designers who are
geographically dispersed to generate, communicate and
implement design ideas through their desktop computer.
The physical location of designers becomes irrelevant to
the design process because the workspace of the studio is
distributed across the net. Designers are able to enter
the studio for interactive and non-interactive sessions
connecting to the World Wide Web, multimedia mailers
and/or connecting to a video conferencing session. The
information in the design studio is stored in a variety
of file and presentation formats, primarily available
through the use of Internet access tools. The use of
intranet or proprietary network protocols would change
the specific tools used, but the nature of the Virtual
Design Studio is the same regardless of the particular
technology used.
Real design projects require joint efforts of individuals
and synchronisation of the information streams between
them. Virtual design studios supply data and implement
the results of the research in the field of
Computer-Mediated Collaborative Design (CMCD). The term
"collaborative design" is used in the most
general sense to denote design activity when more then
one person works on a single design problem. This can be
restated as collaboration occurs when two or more people
have a common goal or intent. Collaboration is possible
when the collaborators share activities and information
to achieve the common goal. The researchers at the Key
Centre propose that effective collaboration occurs when
the collaborators share:
1. design tasks
2. communication
3. representation and
4. documentation.
[C] Forming the EC principles and
process:
Based on the MDT and Key Center for Design Computing
templates, the following EC Principles and Processes will
be tested:
1.Grass roots planning via the Internet will
facilitate shared communication and design between key
stakeholders.
2. The ec connects people on a local and / or global
levels creating various role(s) and definition(s) of the internet
charrette volunteer.
3. Individuals and design groups will submit solutions in
an electronic format.
4. Along with web conferencing technology, there
are other electronic means to collaborate / design on the
internet.
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a second charrette is in the works.
we need our own server, Doc!
II. The ec event process
and the sequential web sites
[ A ] The Pre-Event Site: advertising,
judges, and design
The ec pre-event site was installed on the Mankato
State University Unix server in late October 1996 and
advertised the coming event and the draft ec process
until late December 1996. Potential ec judges were
"approached, invited and sent" to this site in
an invitation process that was delivered exclusively via
electronic mail and various listservs. The ec Director
never met the judges in person. The pre-event web site
was created first as a marketing tool, and second as an
evolving depository for the many resources that would
later be included on the completed event site version.
The ec Director sent-out approximentally 250-300 ec Memos
in the pre-event phase and attracted over 60 return
e-mails.
The method that was used to advertise the ec is now
called "farming." The ec Director
searched for University Departments in architecture or
urban design and sent each faculty member or organization
head a short "ec Memo" as a teaser, being sure
to include the ec web site iternet address for quick
return access. The other dominant strategy was to have
groups link the ec site to their homepage and at least
ten organizations did this.
Constructing the web sites: DPAD / html
/ graphics
Many ec graphic creations were made with MacDraft, a very
early and "low-tech" architectural software
application. Additional icons were created with Adobe
Photoshop. Digital images were created and / or converted
using a Kodak Digial Camera and an Apple Scanner. ec
software and hardware components were often early
versions and are therefore likely available at university
labs or public libraries.
A table summarizng tools for the ec technology process
follows:
Kodak DC40 Digital
Camera - |
Color Digital
Photographs of CAC - Converted |
ANSCO Panoramic Camera
- |
Black and White
CAC Photographs - Scanned / Converted |
Apple Color OneScanner
600/27- |
Maps and B/W Photo
Digitization |
Graphic Converter - |
Image File Conversion |
Adobe Photoshop 4.0 - |
Image File Conversion |
Macintosh Power PC
6100/60- |
Multi-Media Platform |
Mac Draft - |
EC Icons Generation |
SimpleText - |
HTML (the Long Way!) |
Netscape 3.0 - |
Web Browser |
GV Teleport Platinum - |
28.8 Modem |
Fetch - |
Internet File Access |
Server - |
DEC 5000/260 4.4
ULTRIX |
[ B ] the ec event site:
competition rules and data for 2/22/97
The ec event web site was launched on December
25, 1996. The components included the following:
[A] ec Process // Submission Formats //
Downloading FirstClass Client 3.5 Software. This
link discussed the overall vision for the ec, the
competition rules, submission formats, and
instructions for connecting on 2/22/97 with
FirstClass.
[B] Live Internet Schedule for February 22,
1997. Start times for the virtual library
tour, town meeting, and lunch chat with the ec
Director.
[C] Event Theory Base. Links to the
Minnesota Design Team, local and regional web
sites were listed.
[D] Carnegie Art Center: Then and Now.
History of the building.
[E] Historic Landmark and ADA Guidelines
[F] Existing Floor Plans of the Carnegie
Library
[G] CAC Building Section
[H] Two Street Plans for the CAC
[I] The Six EC Projects for the Carnegie Art
Center & Library Competition
[J]: Technological Processes for the EC (To
Date) See above.
[K] The Forum Discussion Script from 10/15/97
- 12/20/97. Archived messages from the
electronic bulletin board.
[L] EC Discussion Forum (BBS)
[M] Mail to EC Director
[N] EC Poster for Downloading
[O] EC Sponsors
[P] EC Advisory Committee
[Q] EC Panel of Judges
Regarding the time and resources that were
required to construct and advertise the
electronic charrette, people hours could be
broken down as follows:
1. Design / Site Updates: 70 hrs.
2. Advertising: 70 hrs.
3. Surfing / farming: 35 hrs.
4. Live Day Set up / Take down: 20 hrs.
5. Evaluation: 30 hrs.
Many people, from sponsors and students, to the
faculty advisors, were consulted during the
course of the 6 month project. The ec design
system is illustrated below. In addition to the
electronic charrette, approximentally ten people
represented an "in-house" or
traditional charrette team (the URSI Home Team).
The graphic represents how the live day
connections were linked in the URSI classroom at
Mankato State:
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The live day event began at 8:30 AM and finished
at 4:30PM. Approximately ten people participated
on the URSI Home Team. Because of the multitude
access and platform issues involved in connecting
to the chats, three mechanisms were to
established to communicate with the home team on
2.22.97. They were:
I. E-mail - One dedicated machine is our
e-mail site for quick responses, with participant
access for the entire day.
II. EC Forum ( Bulletin Board ) - One
dedicated machine will serve as the Bulletin
Board processor, with participant access for the
entire day.
III. Live Event & Discussion Sessions
- Via FirstClass Client Software
The day began with introductions, some last
minute technical issues with FirstClass, and
coffee! The gallery director from the CAC
dictated the building tour to multiple volunteers
until 11:30 AM. Over the lunch over, we went
off-line. Then from 1:00 PM until 2:30, we all
participated in the internet Town Meeting, which
included technical feedback and support for the
Six EC Projects.
Throughout the day, the URSI Home Team In-House
Charrette took place which focused primarily on
the ADA elevator design issue.
The submission period to send in electronically
formatted designs lasted one week, and ended with
no such submissions on March 1, 1997.
[ C ] evaluation site--
critique and education
The final, or third, phase of the ec web site
contains the following links:
[ A ] EC II Web Site: 4/4/97 - 5/15/97
[ B ] EC Competiton Web Site: 12/96 - 3/97
[ C ] MSU REPORTER Article on the EC, 2.25.97.
Page 1.
[ D ] Mankato Free Press Article, Local, Page 1.
3.18.97.
[ E ] Minnesota Design Team Web Site
[ F ] EC Data and Evaluation Site
[ G ] Submissions for the CAC Projects
[ H ] List of Organizations that Linked the EC
[ I ] William Paul's EC Research Bookmarks
[ J ] Requests for EC Research Data To-Date
[ K ] Acknowledgments
The EC Data and Evaluation Site is constructed
with the following features:
[ i ] Just the Data! ec Quick Fact Sheet;
Final Installment (in 3 Parts) of the Forum
Discussion Script; 2.22.97 Virtual Tour of the
CAC; Technical Issues with First Class Client;
2.22.97 Virtual Town Meeting; 2.22.97 - Live Day
Issues via BBS.
[ ii ] Passing the Grade...on the Internet?
Test One: The Minnesota Design Team Community
Building Model. Analysis.
Test Two: The Transactional Planning Theory?
Analysis.
[ iii ] On Designing for the Web. Design
Critique.
[ iv ] EC Manuscript
[ v ] Mail Us Your Comments and Criticism
Please! Return Mail Feature.
III. ec critique: points for
discussion
This is where the "Internet mets the county
highway!" How well does the traditional
community building and design of MDT translate as
a web site / chat box driven (i.e.- virtual)
process?
As discussed in section one, four ec Principles
and Processes were tested in this event:
1. Did the EC promote local or grass roots
planning via the Internet?
2. How much volunteerism resulted from the
charrette-- via local and or global locations?
3. How much collaboration via interactive / web
conference technologies occured from the ec
process?
4. What electronic products were submitted?
1. Did the EC promote local or grass roots
planning via the Internet? and 2. How much
volunteerism resulted from the charrette-- via
local and or global locations?
The face-to-face spirit of MDT was mediated
through a video monitor, e-mail and the world
wide web. Because no Registrants submitted
solutions to the CAC competition (see Tracking
Participants, below) or took part in the live
day chats, it is clear that we should have used
every advertising vehicle available to us-- like fax
and regular mail -- which would have simplied
and extended the communication process. There
were no local participants except for a few
people who were invited to be on the URSI Home
Team.
The very idea of community is very much in
question here! The EC stretched the CAC community
world-wide, inviting students and community
developers to register and submit solutions.
People with no on-site contact with the CAC, or
with the northern hemisphere for that matter,
were potentially surfing the Mankato site. The
point is that ownership (one result of
successful volunteerism and design collaboration)
is a tricky matter on the internet, and future
electronic charrettes must do a better job of
gaining the support of the people and
organizations that must live with the results day
in and day out! This same revision process needs
to focus on leadership building, as well.
Can e-mail do the job?
The Pre-Visit data gathering of the MDT is
a classic and successful vehicle for building
community in the towns that receive a visit. The
ec web site, with its compliment of photos, text
and links, can never replace the town meetings
and tours that engineer a MDT event, but the ec
data base represented a solid effort to
graphically describe the CAC and its history,
site, and issues. Architectural information
(i.e.- floor plans, site maps, etc.) could be an
FTP source file-- or possibly saved as an Acrobat
file, for faster download times and
cross-platform access, respectively.
3. How much collaboration via interactive /
web conference technologies occured from the ec
process?
Chat confusion: even with the Internet
overhead projection of the First Class virtual
tour and the town meeting (see ec design system
graphic above), the multiple "text
voices" of the participants was to say the
least, confusing to watch, and difficult to read
and respond at the keyboard. One solution could
be to break off into subchat groups.
Another might be to have more than one chat
station set up so that more than more person can
chat at any given time.
Another issue that we discovered was that
participants didn't know how to access the
photographs that we were refering to during the
virtual tour of the CAC. Graphic links back to
the data base need to be clearly displayed (perhaps
in a split screen program) so participants
can view images as they chat.
The traditional charrette team, or URSI
Home team, should be used again, in conjunction
with the electronic channnels. Such hands-on
support and real time backup gave the Internet
process critical expertise and, as it turned out,
the two design solutions!
Design products (i.e.- the large graphic
plans and renderings refered to in the MDT
process section above) from the MDT weekend
charrette hang in full view of all who take part
in the process-- and remain with the town for
implementation planning. The two submissions
produced by the ec are archived by URSI for
citizens and surfers.
4. What electronic products were submitted?
Electronic submissions? None of the 10
Registrants submitted designs and/or text for the
six ec projects. And only one of these people
tried to chat on the live day. We did not hound
these folks for their reasons but there are a few
that come to mind: One is that the First Class
Client connection was too complex. Another reason
for the no-shows was that the event itself was
too "thick and complex" to elicit
submissions. A third possible reason is that
people with some connection to the CAC's issues
were waiting for specific proposals to which they
could react and respond.
Lessons Learned:
(a) Creating / viewing images: It is clear
that each participant's monitor and operating
system creates a unique electronic image and that
the quality of photographs on the Internet is
uncontrolable. In response to early feedback, we
took off the ec wallpaper background design and
replaced with a standard white one for easier
reading of graphics and text.
(b)Tracking participants: In January, we
decided to add a mail registration feature to the
homepage to better guage how many participants
were interested in the event. A site counter was
also added at that time to track the number of
"hits" (or visitors) to the site. As it
turned out, this datum as such isn't very
meaningful. However, a for-profit enterprise
would likely see any "hit counts" or
preregistration numbers as useful to their bottom
line.
(c) Access to the machines, a service provider
and the EC: Who gets Internet access? Do you
have a Pentium? A Power Mac? Does your neighbor?
Getting more folks on the net will facilitate
this kind of new age process, but for now
technology is an elitist, techie realm and no
public library can hope to keep up. We must work
toward a solution together. Public libraries will
catch up with the technology, and children will
teach their parents. One possible low-tech
solution to access problems is to share your PC
with your neighbor! Or buy a machine and service
contract for your local neighborhood center.
(d) Event windows: Or, how long in the
pre-event/event/post-event phases? I recall
lamenting that I hoped I wasn't
over-advertsing the ec prior to the release
of the complete web site just before Christmas.
Can one over-promote? Yup. But it is not clear
how much time should be donated to each phase. A
one-day event window is now a six week event
window for the electronic charrette II event. The
evaluation site should be archived and made
available in both hard copy and on the web for
the next community event or researcher.
(e) Publicity as a measure of community:
Four newspaper articles-- one MSU
and three local
Free Press articles -- showed that while the
press can be interested in the project, a
"trickle-down" education effect is
largley unmeasurable. It could be that the ec
II, scheduled from April 4, through May 15,
1997, could benefit from press exposure by
increased participation.
reusing /
reinventing our buildings and ourselves!
IV. Implications for the
Future:
In conclusion, three topics are presented to
frame how the electronic charrette might play a
role in the emerging information-rich, Internet
community:
Clients: The need for
stakeholders / neighborhoods
As the Carnegie ec event demonstrated, a lack of
real players reduced the involvment and impact of
the ec process on the Art Center situation. One
key direction for this process is to work with
real neighborhoods, government and private groups
and academics in a multi-tier participant pool to
bridge the gap between those in need of planning
and design services and those with the desire to
dial-in and add their voice. Real solutions
require real stake holders. The ec process,
coupled with a traditional community building
program and a charrette component, could now have
more impact.
Technology: access / chat /
video conferencing
Access to machines and service providers is a
constant issue. We see more assistance from
public libraries coming on-line soon. Chat
technology, rightly viewed by many as
exclusionary, expensive, too complex and
platform-dependent, will upgrade and be easier to
use, especially as academics and private players
build and maintain their own servers. Microsoft
has upgraded its netmeeting software since
they launched their chat / conference/ white
board techology last year. Video conferencing, a
tool of Kinko's and corporates alike, is an
obvious next addition to the ec process. It is
hoped that this first ec will stimulate advances
in technology and coax designers and
practicitioners to find ways to make technology
more humane and cost effective.
Academic Research:
The URSI Planning & Design Resource Center
Project
URSI is taking the ec process into a new web
context with the Planning & Design Resource
Center Project (PDRC). One of the needs that we
identified during the EC is to engineer a more
inclusive way to "seat" and
"execute" the charrette as we partner
for added resources, technology and learning
opportunities through the Internet. The PDRC
mission is to develop new communication
prototypes, interdisciplinary partnerships and
Internet policies for planners, architects and
designers.
Mail
Your Comments and Criticism Please!
copy right: electronic charrette
1997 archtype // design research
william george paul
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