"As
Hiro approaches the Street, he sees two young
couples, probably using their parents' computers
for a double date in the Metaverse, climbing down
out of Port Zero, which is the local port of
entry and monorail stop. He is not
seeing real people, of course. This is all a part
of the moving illustration drawn by his computer
according to the specifications coming down the
fiber-optic cable. The people are pieces of
software called avatars."
Neal Stephenson, Snow Crash,
page 35.
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Avatars are an individuals visual embodiment
in Cyberspace. They provide an all important
visual presence in the Virtual City. They are the
citizens, the occupants, the commuters in the
digital realm.
Depending on the browser
software utilised Avatars can have a range of
social gestures, increasing the level of reality
and enhancing social interaction within virtual
space. The ability to turn around and look a
fellow avatar, or avizen as they are commonly
known in virtual communities, in the eye while
holding a conversation greatly enhances the level
of social interaction. A prime example
is the use of gestures in Avatar in Alphaworld.
Alphaworld avatars are capable of basic gestures
such as wave and jump and gestures to
indicate basic emotions such as happy
or angry. Pictured right is an
example scene of an social interaction between
avatars in Alphaworld, the avatars are able to
engage in real-time face to face
conversation as words typed appear above the
avatars body in a manner remenistant to a speech
bubble. Current technological and bandwidth
restrictions limit social interaction to speech
bubbles and basic gestures but as bandwidth
restriction decrease as technological advances
are made it will be possible allow more complex
and ideally more realistic levels of interaction.
Using video conferencing techniques such as
Ceeyou CeeMe and projecting the
real-time view of a users face onto an avatars
face will enable complex facial gestures and
real-time speech based conversation into virtual
domains.
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Avatars and the corresponding
social interaction are of prime importance in the
population of virtual cities.
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