Building privileges in '360 Days in ActiveWorlds' are
available to all users. When building please respect other users properties and refrain
from posting contents which some may deem unsuitable for an open access world. All
conversations and building will be logged and analysed as part of research.
Building new objects with Active Worlds Browser is a three-step process.
First you'll need to copy some existing object in an Active World -- that's the only way
you can create a new object. This will be your starter object. Then, using the keyboard,
button bar or the Object menu in the Object Properties dialog box, you move the object to
the desired location on your property. If you want to turn the object into an entirely
different object, you can change its Object field in the Object Properties dialog box .
Finally, you can also change the object's Description and Action -- just click on the
desired text box and type in your changes.
You can only build on areas of an Active World that don't already contain other
people's objects. This means that the first thing you'll need to do is scout out an unused
area and "stake your claim". Try to find an area that is big enough to build
what you want, and that is not part of another person's property.
The only thing that is necessary to claim a piece of an Active World as your own is to
place some of your own objects on it. Any object you build will be stamped with your user
ID; you will be the only one allowed to move, change or delete that object, unless you are
a tourist. Tourists should note that their buildings may be tampered with by other users.
You'll be best off if you cover all of your new homestead with something to keep others
from accidentally building on your space just building a wall around your new claim won't
work.
Try covering your claim with big objects to start with to act as a placeholder, then
erase them later. You can use "walks," which are eight meters wide, to fill up
the space (see Changing an Object for more details.) walk5.rwx and walk12.rwx work well
and look pretty good; they are textured to look like grass.
All available building objects are arranged in the 'Builders Yard' To teleport to the
objects click the Builders Yard sign at the entry to the world, or teleport to 69n 69w:
From here you can note down an objects description and teleport back to your plot of
land to enter the new objects name. You can teleport back using the blue arrow key within
the ActiveWorlds Interface:
Moving an Object
You use the keyboard or button bar to move objects that you've selected. You can also
use the Object menu.
The arrow keys move the selected object forwards, backwards and sideways.
The (plus) key or Move Up button raises your object above the ground.
The (minus) key or Move Down button drops your object back down. Watch it! It's
possible to sink an object below the ground where you can't see it.
The PgUp key or the Turn Right button rotates your object counter clockwise about 15
degrees. The PgDn key or the Turn Left button rotates it clockwise. 15 degrees means
you'll have to hit these keys twelve times to make an object spin halfway around.
Holding down the SHIFT key allows you to make smaller adjustments whenever you're
moving an object. Very handy for when you just can't get those two walls to meet right.
To place an object, just click somewhere else or close the Object Properties dialog box
to deselect ('drop') the object. If you want to keep moving the object, just select it
again by right-clicking on it. If you want to delete an object, use the DELETE key or
button while the object is selected.
Tip: It's a good idea to let the starter object go at its final destination and then
select it again before you change the field information. Otherwise your starter object
might disappear if you accidentally mistype in the Object field!